The holding company was created in the summer of 2012, and a team of experts and specialists started work on the universal gaming platform Gamanoid.ru shortly thereafter. Its release and presentation, then, took place during the GDC international gaming conference in San Francisco in March of 2013. Since then, the project has undergone some changes, but it is now a popular portal for daily news from the world of gaming, with its own video programs and reports from all over the world.
The company has participated in all the major international exhibitions and festivals, from Los Angeles to Seoul, and from Cologne to Kiev. After just a few years, Gamanoid.ru became so popular that the next step in its development became obvious, which was the creation of its namesake television channel. Then in 2015, the editing and production company SB Studio, as part of the holding company, began broadcasting Gamanoid TV. At the time of its first broadcast, it was the only television channel dedicated to gaming in all of Russia. The content, however, was more than just the latest updates in the gaming market; it also showed the mysterious gaming world in all its variety, and at times emphasized the provocative - this is the most important purpose of new television. As of today, 9 months after its first broadcast, this non-stop channel is now available through the satellite provider Orion Express and dozens of cable providers. The subscriber base has thus increased to over 3 million, and is now broadcasted on the internet, as well.
One of the company’s strongest new productions in 2015 was the all-Russian cybersport festival GCF. Participants from 8 cities and 1500 hopefuls from all over the country were able to participate in the battle for 1 million rubles. The second season of the festival, which opens in April of 2016, promises to be even more spectacular, as well. The organization’s objectives for such events is not only the desire to create nationwide and regional infrastructure for the development of cybersports, or to promote the development of Russian e-sports in general, but also to start work on the popularization of cybersporting as an alternative and socially meaningful leisure activity. Consequently, this can affect the socialization and education of the younger generation, making it more significant than just geographical expansion, the inclusion of other cities, or an increase in prize money.
The activities the Digital Forest holding company are not limited to media, however. Its specialists are also concurrently working on the development of an advertising infrastructure, the main goal of which is to help game developers search for and deliver information to their target audience. Hence, another important aspect of the company is the promotion of new gaming projects to the Russian market. This includes consultations with other game developers and public relations services, as well as market penetration strategy and media planning. Our specialists are able to provide any army of followers for any project.
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Head of e-sport department